![]() So you could do:īt("recall","Whoa! Nice save!")īt("recall,2","Whoa! Nice save again!") "sendoutXOpp" => triggers when opponent sends out the Xth Pokemon in their party (doesn't apply for last member)įor each of these conditions, you can add a ,Z to denote the dialogue to play on the Zth instance of the condition."sendoutX" => triggers when player sends out the Xth Pokemon in their party (doesn't apply for last member)."endspeech" => triggers when player wins Battle."loss" => triggered when player loses battle. ![]()
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